Company of Heroes Fansite, Maps, Mods and forums

Go Back   Company of Heroes Fansite, Maps, Mods and forums > 1337coh

COH:Game Info

From 1337coh

Contents

[edit] Introduction

[edit] The Time to Act Is Now

The year is 1944. The European Theater has reached a critical point. Realizing that control of France is the key to victory, Allied forces plan and stage perhaps the most important military offensive in the history of the modern world, codenamed Operation Overlord. The plan is simple -- using airborne and ground forces from the United States, Canada, the United Kingdom and other countries, the Allied war machine will invade France, take control of the country back from the Nazi regime and continue on the path to Berlin and the end of the War. But, things don't go quite according to plan.

[edit] The Allied Invasion

With Axis forces occupied on the Eastern Front with the Soviet Union, both the United States and the United Kingdom realize the importance of bringing the fight straight to the Nazi war machine. By attacking the regime on a new "Western Front", the Axis forces would find themselves pinned in from all sides. While the Allied forces originally planned to land at Normandy on June 5th, poor weather forced the cancellation of the assault. The next day's weather proved to be just as poor, but a slight window of opportunity made itself available in the form of a small stretch of reasonable conditions. Realizing that the time to act had arrived, the Allied forces initiated their assault of Normandy on June 6th, 1944.

[edit] The Complications

Despite their heavy planning, the Allies soon ran into complications. Incoming aircraft carrying parachute units met heavy resistance, leading to airborne misdrops and scattering of key squads across the French countryside. While Allied forces met little German resistance at Utah Beach, the casualties at Juno Beach and Omaha Beach were staggering. Despite the high rate of dead and wounded, Allied forces continued to push forward at the beachheads, eventually overtaking the heavily entrenched German resistance forces.

[edit] The Road to Berlin

With the key beaches of Normandy in Allied hands, commanding forces had gained an extremely valuable foothold in Europe. Supply ships and transports could now fully bring in support for on-ground personnel, giving the Allies access to the heavy armor and equipment they needed to continue to eliminate all German occupancy in France, as well as push forward for the ultimate prize of World War II - Berlin.

[edit] The Armies

[edit] Allied Units

[edit] Axis Units

[edit] Basic Game Concepts

[edit] Strategic Points and Territory Sectors

By capturing Strategic Points, you will gain control of a Territory Sector. Territory Sectors in your control will appear outlined in blue on the Tactical Map. The more Territory Sectors you control, the more resources you will accumulate for creating and deploying units, purchasing upgrades and building structures.

  • Strategic Points: Holding a Strategic Point will increase the rate at which you accumulate Manpower.
  • Territory Sector: Holding a Territory Sector will mark that particular area on the map as being in Allied control.

[edit] Resources and Population Cap

In Company of Heroes, there are three resources: Manpower, Munitions, and Fuel.

Manpower is the resource that lets you create and deploy units. Your amount of manpower will increase according to the total number of Strategic Points you control. If you lose a Headquarters or Territory Sector, your Manpower will increase at a slower rate. You will start the game with a Headquarters already up and running. You can lose and repair a HQ, but you cannot build a new one.

Munitions is used for buying upgraded weapons for your units and using special unit abilities, such as Throw Grenade. Your Munitions total will constantly increase depending on the total number of Munitions Points you currently control. Losing a Munitions Point will slow the rate at which you accumulate Munitions.

Fuel is used for deploying heavy vehicles, building structures, and purchasing global upgrades. Your Fuel amount will constantly increase according to the total number of Fuel Points you control. Losing a Fuel Point will affect the rate at which your Fuel total accumulates.

Population Cap indicates the maximum number of units you can have. The Population Cap is determined by the number of Territory Sectors you control. The more Territory Sectors you capture and take control of, the more units you will be able to create and deploy.

All Territory Sectors that contain Resource Points must be territorially linked to your Headquarters, otherwise the Territory Sectors are considered Out of Supply. When captured Resource Points are Out of Supply, they will not contribute Resources to your accumulated total. To accumulate the Resources, you must capture and control additional Territory Sectors so that your Resource Points are territorially linked to your Headquarters.

[edit] Securing Resource Points

Resource Points are valuable to both Allied and Axis forces. If you capture a Resource Point, you can secure it with an Observation Post to make it more difficult for the enemy to capture. Securing a Resource Point will also increase the amount of resources that Point will contribute to your total.

[edit] The Mini-Map and the Tactical Map

The Mini-Map displays all Resource Sectors available to control. The Tactical Map provides a more in-depth view of the map, including the location and value of Resource Sectors, as well as the location of all Strategic Points.

In Multiplayer games, you can also use the Mini-Map and Tactical Map to send orders to your teammates. The orders you can send are:

  • Attack Here! indicates a point on the map that you wish your allies to attack.
  • Defend Here! indicates a point on the map that you wish your allies to defend against enemy attacks.
  • Capture Here! indicates a point on the map that you wish your allies to capture any nearby Resource Points.

[edit] Technology Upgrades

As you create units and vehicles and deploy them in the field, you will get the opportunity to outfit them with better weapons and equipment. Upgrading some units will give you access to new weapons, the ability to build additional types of structures, as well as new abilities. All upgrades must be purchased with accumulated Munitions.

[edit] Squads

The basic infantry unit in Company of Heroes is a squad. While squads are made up of more than one unit, they respond to your orders as a single entity.

On the battlefield, Squads can be reinforced with additional units in the event of casualties, as well as Upgraded with new weapons and equipment. Some units do not deploy as squads, such as Snipers, which exist only as single entities.

[edit] Cover

In Company of Heroes, cover can mean the difference between life and death and comes in the following categories:

  • Light Cover -- Indicates that units are protected from some enemy nre and threats. All objects that provide light cover are indicated with yellow dots when moving your units. Units in light cover will also be highlighted with a yellow shield indicating their cover level.
  • Heavy Cover -- Indicates that units are well protected from most enemy fire and threats. All objects that provide heavy cover are indicated with green dots when moving your units. Units in heavy cover will also be highlighted with a green shield indicating their cover level.
  • Exposed -- Indicates that units are vulnerable to all weapons fire and threats. Exposed areas are indicated by red dots when moving your units. Units that are exposed will be highlighted with a red shield indicating that they have no cover protection. It extremely easy to be pinned down in this situation.

[edit] Promotion and Veterancy

Some units in the game can be made more effective and efficient through promotion and veterancy.

Allied units gain veterancy through the act of battle itself. As your units engage the enemy and accumulate battle experience, they'll eventually raise in veterancy. This process makes your units more effective in battle, as well as gain you access to more advanced weapons and upgrades.

Axis units gain veterancy, but in a different way from the Allies. Axis units can gain veterancy through upgrades at the Kampfkraft Center. This structure allows you to research more advanced Axis troops. Once deployed, these troops prove to be more effective than those lacking veterancy.

[edit] Company Commander

The Company Commander system rewards you for killing enemy infantry, destroying enemy vehicles and structures, and capturing and holding territory sectors. Each unit you destroy will reward you with XP points. As you accumulate XP, you can choose to spend them using the Company Commander ability.

The Allied Company Commander abilities include:

  • Infantry Company: Ability tree includes upgrades suited for defense, off-map artillery, and infantry Rangers.
  • Airborne Company: Paratroopers, supplies, and downright devastation will drop from the sky in this aerial focused tech tree.
  • Armor Company: While slow to develop and upgrade, the Armor Company tech tree will give you access to the most powerful of the Allied Tanks.

The Axis Company Commander abilities include:

  • Defensive Doctrine: The Defensive Doctrine tech tree includes upgrades that bolster your defenses and increases the power of your artillery strikes.
  • Blitzkrieg Doctrine: The Blitzkrieg Doctrine tech tree focuses on upgrades that provide reinforcement and production bonuses, allowing you to overwhelm enemies with reinforcements and powerful offensive bonuses for tanks and infantry.
  • Terror Doctrine: The Terror Doctrine boosts infantry performance through the use of propaganda, as well as gives you access to the lethal Tiger Ace Tank and the extremely destructive VI Rocket.

[edit] Features

[edit] Essence Engine

Relic's next generation cutting-edge engine provides graphic quality and a physics driven world that is unprecedented in an RTS.

[edit] Environmental Strategy

Real-time physics and a completely destructible environment guarantee no two battles ever play out in the same way. Destroy anything and reshape the battlefield! Use buildings and terrain to your advantage, or deny them to the enemy.

[edit] Living Soldiers

Advanced squad AI brings your soldiers to life as they interact with their changing environment, take cover, and execute advanced squad tactics to eliminate all enemy opposition.

[edit] Multiplayer

Supports 2-8 players in multiplayer competitions via Lan or Internet - Go online with friends and join in the ultimate battle of Axis versus Allies.

[edit] Screenshots

[edit] Trailers

e3_2006_trailer.avi (16.6 MB)

ingame_engine_demo.avi (128 MB)

[edit] Demo

Download.com (1.8 GB)

[edit] Reviews

74 Reviews at Gamerankings.com, average score: 94% !

[edit] System Requirements

[edit] Minimum

  • Windows® XP or Vista
  • 2.0 Ghz Intel Pentium IV or equivalent or AMD Athlon XP or equivalent
  • 512 MB RAM
  • 100% DirectX 9.0c compatible 64MB video card with Pixel Shader 1.1 support or equivalent and latest manufacturer drivers
  • DirectX® 9.0c compatible 16-bit sound card
  • 8x or faster CD-ROM drive or DVD-ROM drive
  • Keyboard, Mouse
  • 6.5 GB of uncompressed free hard drive space (1 gigabyte of free space after installation is recommended)

[edit] Recommended

  • 3.0 Ghz Intel Pentium IV or equivalent
  • 1 GB RAM
  • 256 MB NVIDIA GeForce 6800 series or better

[edit] Required for Multiplayer

  • 1 set of discs per computer
  • For 6-8 player multiplayer or skirmish matches, the Recommended System Requirements are strongly suggested
  • Internet (TCP/IP) and LAN (TCP/IP) play supported. Internet play requires broadband connection and latest drivers. LAN play requires network interface card and latest drivers.


Powered by vBulletin Version 3.6.2
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Powered by vbWiki Pro 1.3 RC4. Copyright ©2006-2007, NuHit, LLC

vBulletin Style by: kreativfantasy.com